Basic Setup


  1. Installation
    1. Important Note
    2. United Operations Testpack
    3. Github
  2. Setup
    1. Enabling the Framework
    2. Enabling and Disabling Modules
    3. Briefings
    4. End-Conditions
  3. Using the Core Modules

Installation

Important Note

The ACE Gear Presets within the UOF require content available only on UO Servers. The UOF is not dependent upon this content, as the UOF is only dependent upon CBA and ACE3.

The dependencies on UO exclusive content are temporary and will be made a non-issue in a later public release.

United Operations Testpack

Testing Modpack

Subscribe to the pack below for the latest public testing release of the framework.

Github

Latest Release

UO Framework Rolling Release

If you want to build the framework from the latest commit to master:

  1. Run build.bat and hit y on both prompts. This will place a folder in your Arma 3 folder called @uof
  2. Open the Arma 3 Launcher with your normal United Operations Modpack.
  3. Select the mods tab and select Local mod in the mods menu.
  4. Specify the @UOF folder in your Arma 3 installation and load it after all of your other mods. (At the bottom of the list.)
  5. Load into Arma 3 and you will be running the latest dev release of the UO Framework!

Setup

Enabling the Framework

  • Open a new scenario in the Eden Editor.
  • Save your scenario to the folder of your choosing.
  • Select the “UO Framework” dropdown at the top of the editor.
  • Click “Framework Settings” sub-menu and check the “Enable Framework” box.

Enabling and Disabling Modules

Almost all modules with the exceptions of the ACRE and Gear modules are enabled through the Module Settings sub-menu.

These modules are enabled by default:

To enable the ACRE module, refer to this guide.

To enable the Gear module, refer to this guide.

Briefings

The below guidelines for briefings are required for United Operations missions.

  1. Briefing is clear and concise.
  2. Briefing contains the time, weather, and if applicable visibility.
  3. Briefing defines friendly forces well.
  4. Briefing defines known enemy forces.
  5. Briefing defines starting locations for friendly troops.
  6. Briefing defines known locations of enemy troops.
  7. Briefing defines necessary mission notes.

And an extra recommendation from the UO Framework team.

  • Briefing details all mission end-conditions.

Simply follow the briefing templates within the editor to fulfill all of these requirements.

End-Conditions

End-Condition categories provided in the End Conditions menu.

  • “All Conditions” means once all conditions within you select within the that condition, that ending will occur.
  • “Any Condition” means once any one of the conditions you specify occur, that ending will occur.
  • Custom end-conditions done through an SQF script

Keep in mind, end-conditions from the Olsen framework are not supported by the UO Framework!


Using the Core Modules